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3、lt;/PopulationCount>占用人口数<ObstructionRadiusX>0.4900</ObstructionRadiusX><ObstructionRadiusZ>0.4900</ObstructionRadiusZ><FormationCategory>Body</FormationCategory>身体类型<MaxVelocity>5.0000</MaxVelocity>最低移动速度<MaxRunVelocity>7.0000</MaxRunVeloc
5、gt;<Icon>unitsasianschinesechangdaochangdao_icon_64</Icon>动画档案2(图标),所有的动画档案一起改<PortraitIcon>unitsasianschinesechangdaochangdao_icon_portrait</PortraitIcon>动画档案3,所有的动画档案一起改<RolloverTextID>60163</RolloverTextID><ShortRolloverTextID>60162</ShortRolloverTextI
6、D>说明文编号,以上这两个暂时不要改,因为我还没弄太明白<InitialHitpoints>120.0000</InitialHitpoints>可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)<MaxHitpoints>120.0000</MaxHitpoints>原始血量<LOS>12.0000</LOS><UnitAIType>HandCombative</UnitAIType>战斗类型(HandCombative是肉搏战)<TrainPoints>2
7、7.0000</TrainPoints>训练时间<Bounty>10.0000</Bounty><BuildBounty>10.0000</BuildBounty><Cost resourcetype ='Food'>95.0000</Cost>价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材)<AllowedAge>2</AllowedAge>可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5)<Armor type ='Ha
8、nd' value ='0.2000'></Armor>装甲类型(其中Hand是近战防御,Ranged是远防)<UnitType>LogicalTypeHealed</UnitType><UnitType>LogicalTypeValidSharpshoot</UnitType><UnitType>LogicalTypeNeededForVictory</UnitType><UnitType>LogicalTypeHandUnitsAutoAttack</Unit
9、Type><UnitType>LogicalTypeLandMilitary</UnitType><UnitType>LogicalTypeScout</UnitType><UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType><UnitType>LogicalTypeGarrisonInShips</UnitType><UnitType>LogicalTypeRangedUnitsAutoAttack</UnitT
10、ype><UnitType>LogicalTypeVillagersAttack</UnitType><UnitType>LogicalTypeHandUnitsAttack</UnitType><UnitType>LogicalTypeRangedUnitsAttack</UnitType><UnitType>LogicalTypeMinimapFilterMilitary</UnitType><UnitType>AbstractHeavyInfantry</UnitTyp
11、e><UnitType>AbstractInfantry</UnitType><UnitType>Unit</UnitType><UnitType>Military</UnitType><UnitType>UnitClass</UnitType><UnitType>CountsTowardMilitaryScore</UnitType><UnitType>AbstractCavalryInfantry</UnitType><UnitType
12、>HasBountyValue</UnitType><UnitType>AbstractHandInfantry</UnitType><UnitType>ConvertsHerds</UnitType><Flag>CollidesWithProjectiles</Flag><Flag>ApplyHandicapTraining</Flag><Flag>CorpseDecays</Flag><Flag>ShowGarrisonButton</
13、Flag><Flag>DontRotateObstruction</Flag><Flag>ObscuredByUnits</Flag><Flag>Tracked</Flag><Command page ='10' column ='1'>Stop</Command>可控制按扭,不要更改<Command page ='10' column ='0'>Garrison</Command><Command
15、</Name>建筑物攻击<Damage>21.000000</Damage>伤害<DamageType>Siege</DamageType>伤害类型<ROF>3.000000</ROF>攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人</ProtoAction><ProtoAction><Name>CoverBuildingAttack</Name>守护建筑物攻击<Damage>11.000000</Damage>伤害&l
16、t;DamageType>Siege</DamageType><ROF>3.000000</ROF></ProtoAction><ProtoAction><Name>CoverHandAttack</Name>守护攻击<Damage>7.000000</Damage><DamageType>Hand</DamageType>伤害类型<ROF>1.500000</ROF><DamageBonus type ='Abstra
17、ctCavalry'>2.000000</DamageBonus>攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>攻击奖励AbstractLightInfantry是反轻装步兵</ProtoAction><ProtoAction><Name>DefendHandAttack</Name><Damage>13
18、.000000</Damage><DamageType>Hand</DamageType><ROF>1.500000</ROF><DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus><DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus></ProtoAction><ProtoAction><
19、;Name>GuardianAttack</Name><Damage>13.000000</Damage><DamageType>Hand</DamageType><ROF>1.500000</ROF></ProtoAction><ProtoAction><Name>MeleeHandAttack</Name><Damage>13.000000</Damage><DamageType>Hand</DamageType
20、><ROF>1.500000</ROF><DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus><DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus></ProtoAction></Unit>中国探险家请查找Monkchinese找到<Unit id ='918' name ='ypMonkChi
21、nese'>下面是中国和尚的资料<Unit id ='918' name ='ypMonkChinese'><DBID>1345</DBID><DisplayNameID>60200</DisplayNameID><EditorNameID>60201</EditorNameID><ObstructionRadiusX>0.4900</ObstructionRadiusX><ObstructionRadiusZ>0.4900<
22、;/ObstructionRadiusZ><FormationCategory>Mobile</FormationCategory><MaxVelocity>4.5000</MaxVelocity><MaxRunVelocity>6.5000</MaxRunVelocity><MovementType>land</MovementType><TurnRate>18.0000</TurnRate><AnimFile>unitsasianschinesemonk
24、gt;<SelectionPriority>5</SelectionPriority><RolloverTextID>60199</RolloverTextID><ShortRolloverTextID>69907</ShortRolloverTextID><InitialHitpoints>450.0000</InitialHitpoints><MaxHitpoints>450.0000</MaxHitpoints><LOS>18.0000</LOS>
25、;<ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit><AutoAttackRange>16.0000</AutoAttackRange><UnitAIType>RangedCombative</UnitAIType><TrainPoints>30.0000</TrainPoints><BuildLimit>1</BuildLimit>建造限制<Bounty>90.0000</Bounty><
26、Cost resourcetype ='Gold'>300.0000</Cost>造价<AllowedAge>0</AllowedAge><Armor type ='Ranged' value ='0.1000'></Armor>护甲<UnitType>LogicalTypeHealed</UnitType><UnitType>LogicalTypeNeededForVictory</UnitType><UnitType>
27、LogicalTypeHandUnitsAutoAttack</UnitType><UnitType>LogicalTypeLandMilitary</UnitType><UnitType>LogicalTypeScout</UnitType><UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType><UnitType>LogicalTypeGarrisonInShips</UnitType><UnitType>Log
28、icalTypeRangedUnitsAutoAttack</UnitType><UnitType>LogicalTypeVillagersAttack</UnitType><UnitType>LogicalTypeHandUnitsAttack</UnitType><UnitType>LogicalTypeRangedUnitsAttack</UnitType><UnitType>LogicalTypeMinimapFilterMilitary</UnitType><UnitTy
29、pe>AbstractInfantry</UnitType><UnitType>Hero</UnitType><UnitType>Unit</UnitType><UnitType>Military</UnitType><UnitType>UnitClass</UnitType><UnitType>AbstractCavalryInfantry</UnitType><UnitType>HasBountyValue</UnitType>&
30、lt;UnitType>ConvertsHerds</UnitType><UnitType>AbstractCanSeeStealth</UnitType><UnitType>AbstractHandInfantry</UnitType><UnitType>AbstractChineseMonk</UnitType><UnitType>AbstractMonk</UnitType>这里以下是修改重点!<Train row ='0' page ='6&#
31、39; column ='1'>TradingPost</Train>建造贸易站<Train row ='0' page ='6' column ='0'>TownCenter</Train>城镇中心<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train><Train row ='0' page ='6' co
32、lumn ='2'>WarDog</Train><Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train><Train row ='0' page ='6' column ='2'>PetJaguar</Train><Train row ='0' page ='6' column ='0'>YPP
33、etPanda</Train>以上没用,因为是外国探险家的科技<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了加入“<Train row ='0' page ='
34、0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教
35、化弟子<Flag>CollidesWithProjectiles</Flag><Flag>ApplyHandicapTraining</Flag><Flag>CorpseDecays</Flag><Flag>ShowGarrisonButton</Flag><Flag>DontRotateObstruction</Flag><Flag>ObscuredByUnits</Flag><Flag>HeroName2</Flag><
36、;Flag>RotateInPlace</Flag><Flag>ForceBuildingData</Flag><Flag>KnockoutDeath</Flag><Flag>NotDeleteable</Flag><Flag>CanAutoHeal</Flag><Flag>Tracked</Flag><Command page ='10' column ='0'>Garrison</Command>&